Web Application Form Design is Important for Users to Finish

Form Layouts
When the time to complete a form needs to be minimized and the data being collected is mostly familiar to users (for instance, entering a name, address, and payment information in a check-out flow), a vertical alignment of labels and input fields is likely to work best. Each label and input field is grouped by vertical proximity and the consistent alignment of both input fields and labels reduces eye movement and processing time.

Users only need to move in one direction: down.

Luke originally published this article on his web site, LukeW Interface Designs. You can read the original article here.

For more on Form Design…
Check out Luke’s upcoming book about Web form usability, visual design, and interaction design considerations: Web Form Design Best Practices.

via Web Application Form Design.

Books by Duarte: Resonate & Slide:ology

Duarte has codified decades of presentation mastery into our VisualStory & trade; methodology so organizations and individuals can acquire presentation literacy.

Books – Duarte.

Usabilla – Micro usability tests

Micro usability tests
Use fast & fun visual feedback to optimize continuously

via Usabilla – Micro usability tests.

Brand and Interaction Design Services

User-Centred Design is a way of working which encourages the balance of both a business’ targets, with the aims and expectations of the target audience. It’s a methodology which has been used in product design for a long time, and is gaining much traction in the realm of designing for the web, mobile and software.

via Brand and Interaction Design Services – Dean Vipond.

User Centred Design – Infographic Poster by Pascal Raabe

This is an information graphic poster illustrating the underlying lifecycle, methods, principles and techniques in a user centred design process where the visual part is only the tip of the iceberg.

User Centred Design – Infographic Poster by Pascal Raabe.

Fred Wilson’s 10 Golden Principles of Successful Web Apps | Think Vitamin

In February 2010 Fred Wilson, a New York based tech investor, spoke at the annual Future of Web Apps Miami conference. His talk, clocking in at just under 30 minutes, looks at his top 10 principles for creating a successful web app. A full transcript is available below.

via Fred Wilson’s 10 Golden Principles of Successful Web Apps | Think Vitamin.

User Experience Diagrams

Several visuals and UX diagrams for reference:
The Elements of User Experience (PDF)
User Experience Cycle (PDF)
User Experience Honeycomb
Designing the User Experience
The Fundamentals of Experience Design
User-Centered Design Process (PDF)
The User Experience Cosmos (PDF)
The User Experience Workflow
User Experience Diagram Rationalization
The Experience Cube
User Experience Curriculum Diagram
Design Process (PDF)
Experience Design Flow (PDF)
Insight-Driven UCD Process
Dating example for Information Architecture (PDF)
Importance of User Experience
Interface Design Skill-set Diagram
Definition of user experience
A Model for User Experience (PDF)
Experience Map (PDF)
Experience Lifecycle
User Centered Design Info Graphic

LukeW | User Experience Diagrams.

UI15: Getting Design into the Corporate DNA « Ashley Carroll Design

I work for a small internal corporate design team so a lot of what was mentioned in this presentation I have seen. Goodwin started the presentation by asking “How many of you work at companies where design is so fundamental people get?” One person raised their hand. The presentation focused on a constructive way to bring about change in this type of work environment using the following steps:

1. Culture is the biggest lever, or the biggest barrier

You can’t change if you don’t know where you are or where you want to go, to build your case you need too see how the change will benefit you and others and communicate it to them.

2. Culture is the biggest lever, or biggest barrier

Your company does works a certain way and has been for a while. In order to change you might need to fail but not all companies embrace failure, missing and opportunity to learn form it.

3. Organizational change is individual change

Not everyone can or will move at once. Goodwin uses the analogy of mountains vs pebbles. If you are starting an avalanche you only need a small amount to start a cascade effect, but you have to convince the right people.

4. Settle in for the long haul, it’s never done

Real change, on average, can take 3-5 year but you are never really are done. Focus on the little wins it can be difficult but it will be worth it.

via UI15: Getting Design into the Corporate DNA « Ashley Carroll Design.

Why Enterprise Software Sucks – (37signals)

Khoi, who’s consistently one of the best writers on the web, recently took a swipe at enterprise software. Who can blame him? We agree.

If you work at a big company and you’ve ever had to do something that should be simple, like file an expense report, make changes to your salary withholdings — or, heck, if you’ve ever tried to apply for a job at a big company — then you’ve probably encountered these confounding user experiences. And you probably cursed out loud.

Then he opines:

I have to wonder: what is it about the world of enterprise software that routinely produces such inelegant user experiences?

My take: The Buyers Aren’t the Users

The people who buy enterprise software aren’t the people who use enterprise software. That’s where the disconnect begins. And it pulls and pulls and pulls until the user experience is split from the buying experience so severely that the software vendors are building for the buyers, not the users. The experience takes a back seat to the feature list, future promises, and buzz words.

via Why Enterprise Software Sucks – (37signals).